I made a quick tool to help choose color palettes - Solr
Hue Value- the base hue
Hue Shift- how much the hue changes between each color
Hue Saturation- how saturated the colors are
Number Colors- the number of colors to generate
Friday, November 11, 2016
Woodworking!
Tuesday, April 26, 2016
Sunday, January 24, 2016
Aurora Two-color Shader
Testing aurora real-time generation utilizing GLSL shaders and transparency. So much faster than CPU based rendering!
Tuesday, January 19, 2016
Aurora proof of concept
Built off of plasma effects, this is a two color aurora proof of concept.
The colors won't ever intersect.
For more on plasma effect generation: bidouille.org, lodev.org
Sunday, December 20, 2015
Air Hockey Playing Robot
Paper
Friday, December 18, 2015
Boids of Life
Final Project for CSCI 5611 with Joseph Morelan and Shihao Zhong.
source
You control a flock of boids with the mouse position. They need to drink from the blue water, get 'food' from the greyish red circle of food, and 'sleep' on the green grass to stay alive. If any of these parameters drops to 0 the boid dies. Their stats are tracked by each boid color, the more of a resource they have, the more of the associated color they become. When all boids die the game is over.
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