Sunday, January 24, 2016
Aurora Two-color Shader
Testing aurora real-time generation utilizing GLSL shaders and transparency. So much faster than CPU based rendering!
Tuesday, January 19, 2016
Aurora proof of concept
Built off of plasma effects, this is a two color aurora proof of concept.
The colors won't ever intersect.
For more on plasma effect generation: bidouille.org, lodev.org
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